At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
×2
Keiji Kinebuchi
Product Information
Shipping & Returns
Electrode 21/102 - [Base Set]
Electrode 21/102 - [Base Set]
Rare
Pokémon
80 HP
Stage 1 - Evolves from Voltorb
Lightning
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
×2
Keiji Kinebuchi
Select Condition
From $0.90
Original: $3.00
-70%
Electrode 21/102 - [Base Set]—
$3.00
$0.90
Product Information
Shipping & Returns
Description
Rare
Pokémon
80 HP
Stage 1 - Evolves from Voltorb
Lightning
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
×2
Keiji Kinebuchi
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