Case of the Shattered Pact (MKM-001) - [Murders at Karlov Manor]
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
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Case of the Shattered Pact (MKM-001) - [Murders at Karlov Manor]
Case of the Shattered Pact (MKM-001) - [Murders at Karlov Manor]
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
$0.37
Case of the Shattered Pact (MKM-001) - [Murders at Karlov Manor]ā
$0.37
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
To solve ā There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved ā At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.











